MDIV New NPC: Hell Hound - fast moving packs that blink when hit leaving behind clouds of fire MDIV New NPC: Crystal Golem - reflects projectiles Crystal chests now working in library on MDIII:1 Added centipedes w/ poison attack as rare enemy in MDI (placeholder graphics) Trimming stray doors and doors enclosing 1 tile hallways Added large pits to the lower dungeons which you can jump down, or knock enemies into As always I just sort of guesstimated values for all of the talents, trying to keep it as close to the balance of the skill system as possible but this will need an enourmous amount of testing Some talents may reduce cooldown as you progress them Level in some AoE spells might increase the radius rather than the raw damage. For example right now levels in charge increase its range. But this allows for other forms of advancement as you level up a talent. This also makes finding books immediately useful since you don't have to skill up a skill in order to take advantage of the new talentsģA) I'm hoping this will make multiclassing much easier and also remove the thing that happens right now where you find books and basically never use themĤ) Right now the advancement within a talent by levels is pretty basic i.e. No more putting a point into a skill to see no difference in your damageģ) This makes finding books much more meaningful, since for example, finding any of the melee books with their basic health talent is a huge boost to any character. This allows such abilities to be added without having to add some sort of 'holy' skillġB) Furthermore this just opens the door to all sorts of interesting abilities or talents that might suit a class or playstyle or might just be neat but don't fit neatly into a skillĢ) This makes advancement 'chunkier', since the talents generally have at most 5 levels, the power gain can be much larger. This allows abilities to be added without having to bloat the skillsġA) We were talking last night about classes like paladins with heal or smite undead. Right now its very rough, but the objective of this system is many fold.ġ) As I continue to add new abilities and new classes, the number of skills would grow significantly. This has been on my to do, or at least to try list for a long time. No more skills. Skills are rolled into talents which now have levels. New Talent: Perfect Aim: Allows thrown projectiles to pass through enemies i.e.I'm also thinking of having it ignite the tiles in front of you as well as throw a projectile I'm thinking this may work as long as player is stationary and make it more powerful to compensate.
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